T.I.M.E. Stories Board Game
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The TIME Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to complete missions. Failure is impossible as you will be able to go back in time as often as you need to.
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The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible as you will be able to go back in time as many times as required.
T.I.M.E Stories is a narrative game, a game of 'decksploration'. Each player is free to give their character as deep a role as they want in order to live through a story as much in the game as around the table. But it's also a board game with rules that allow for reflection and optimisation. At the beginning of the game, the players are at their home base and receive their mission briefing. The aim is then to complete it in as few attempts as possible.
The actions and movements of the players will use Temporal Units (TU), the quantity of which depends on the scenario and the amount of players. Each attempt is called a run; one run equals the use of all of the TU at the players' disposal. Once the TU run out, the agents are recalled to the agency and they restart the scenario from the beginning, now armed with their experience.
The goal of the game is to make the perfect run while solving all of the puzzles and overcoming all of a scenario's obstacles. The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios. The first of these scenarios, Asylum, is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.
You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? All of this is possible, and you might even have to jump from one host to another or play against your fellow agents from time to time.
In the box, an insert allows players to save the game at any point just like in a computer game, allowing them to play over multiple sessions instead of having to complete the game in a single sitting. This insert can be used to preserve the state of the receptacles, the remaining TU, the discovered clues, etc.
T.I.M.E Stories is a decksploring game in which each deck makes anything possible!
- 8 Agent Pawns
- Time Token
- Group Token
- Time Captain die
- Action dice
- 40 Normal shields/Skull Shields
- 7 Time Shields
- 7 Heart Shields
- 7 Special Shields
- 140 Resource Tokens
- 30 Life Points (LP)
- 24 State Tokens
For ages 10+ and for 2 to 4 players. Not suitable for children under 36 months. Playing time: 60-90 minutes.
|Brand:||Esdevium Games||Age:||10+ years|
|Gender:||Unisex||Box Length:||76 mm|
|Box Height:||298 mm||Box Width:||298 mm|
|Code:||ASMSCTS01US||Average Play Time:||60-90 mins|